When I was a newcomer to the C scene, I personally, had a fair bit of trouble trying to figure out how to keep classes separate from the main.cpp file. So I figured I would pass my knowledge around on here to help others who are starting to learn C - we will use a 'Person' class as an example. In this particular case, the class (type of the objects) is Rectangle, of which there are two instances (i.e., objects): rect and rectb. Each one of them has its own member variables and member functions. Notice that the call to rect.area does not give the same result as the call to rectb.area. A member function of a class is a function that has its definition or its prototype within the class definition like any other variable. It operates on any object of the class of which it is a member, and has access to all the members of a class for that object. Let us take previously defined class.
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A member function of a class is a function that has its definition or its prototype within the class definition like any other variable. It operates on any object of the class of which it is a member, and has access to all the members of a class for that object.
Let us take previously defined class to access the members of the class using a member function instead of directly accessing them −
Member functions can be defined within the class definition or separately using scope resolution operator, : −. Defining a member function within the class definition declares the function inline, even if you do not use the inline specifier. So either you can define Volume() function as below −
If you like, you can define the same function outside the class using the scope resolution operator (::) as follows −
Here, only important point is that you would have to use class name just before :: operator. A member function will be called using a dot operator (.) on a object where it will manipulate data related to that object only as follows −
Let us put above concepts to set and get the value of different class members in a class −
When the above code is compiled and executed, it produces the following result −
How To Use Classes In Dev C 2017
You can add a generic C++ class by using Class View. A generic C++ class is a class that you define or that is derived from a class that you define.
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To add a generic C++ class to a project:
In Class View, right-click the project to which you want to add the new class, choose Add, and then choose Class.
In the Add Class dialog box, in the templates pane, select C++ Class. Select Add to display the generic C++ class wizard.
In the wizard, provide a class name, and then define settings or accept the defaults.
To close the wizard and view the new generic C++ class in the project, select Finish.
In this section
Generic C++ class wizard
Adds a generic C++ class to a project. The class doesn't inherit from ATL or MFC.
C++ Classes Free
Class name
Sets the name of the new class.
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.h file
Sets the name of the header file for the new class. By default, this name is based on the name you provide in Class name. To save the header file to the location of your choice, or to append the class declaration to an existing file, select the ellipsis button (..). If you specify an existing file and select Finish, the wizard prompts you to specify whether the class declaration should be appended to the file contents. To append the declaration, select Yes; to return to the wizard and specify another file name, select No.
.cpp file
Sets the name of the implementation file for the new class. By default, this name is based on the name you provide in Class name. To save the implementation file to the location of your choice, or to append the class definition to an existing file, select the ellipsis button (..). If you specify an existing file and select Finish, the wizard prompts you to specify whether the class definition should be appended to the file contents. To append the definition, select Yes; to return to the wizard and specify another file name, select No.
Base class
Sets the base class for the new class.
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Access
Sets access to the base class members for the new class. Access modifiers are keywords that specify the level of access that other classes have to the class member functions. For more information about how to specify access, see Member access control. By default, the class access level is set to
public
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public
protected
private
- Default (No access modifier is generated.)
Virtual destructor
Specifies whether the class destructor is virtual. Use of a virtual destructor helps make sure that the correct destructor is called when instances of derived classes are deleted.
Inline
Generates both the class constructor and the class definition as inline functions in the header file.
Managed
When selected, adds a managed class and header file. When cleared, adds a native class and header file.